Did I say not catchy? "Slam Shuffle" for the thieves' town of Zozo is insanely catchy. The town themes don't have quite the simple catchy quality of such early classics as FFI's town theme, but "Kids Run Through the City Corner" and "The Day After" are lovely in a more subdued way, and Uematsu's range in scoring such moody pieces as "The Mines of Narshe", "Under Martial Law", and "The Empire Gestahl" is impressive. Though his character themes steal the show, Uematsu nails virtually ever other RPG staple in the soundtrack. Again Uematsu is best at his most tragic, when he takes the boisterous themes for adventurers "Locke" and "Setzer" and turns them into poignant pieces accompanying scenes of lost love in "Forever Rachel" and "Epitome". What makes FFVI's character themes more than just a collection of memorable melodies is composer Nobuo Uematsu's use of reprises, beginning right from "Opening Theme" with a lonely yet determined arrangement of the main character Terra's theme. But it's the themes touched by tragedy that have the greatest impact - noble orchestral strings and solo flute for the ronin "Cyan", and beautiful solo cello for the abandoned child "Gau". Even the minor, completely optional character "Gogo" gets a tremendously catchy, quirky theme. As with the characters they accompany, the themes are a varied lot - regal trumpets for the Figaro twins "Edgar and Sabin", troubadour-like strummed guitar with lone whistle for the mysterious "Shadow", quirky percussion with catchy woodwinds for the eccentric elderly mage "Strago", and a beautiful, more tender take on those same woodwinds for his granddaughter "Relm". Every one of FFVI's fourteen playable characters gets his or her own unique theme (one of them shared between siblings). The game now celebrates its 20th anniversary, the experience of playing it is a slightly faded - if still fond - memory, and the soundtracks of three generations of games with much higher technology have succeeded it, but Final Fantasy VI Original Sound Version remains in many ways the best of its kind.įinal Fantasy VI's legacy lies in its characters, and its soundtrack in its character themes. From a personal perspective, it was the first game soundtrack to not just occasionally entertain me with a catchy melody but to genuinely move me. Only slightly less widely is it considered to be the greatest original game soundtrack ever made. Reviews A treasure trove of memorable themes and masterful reprises.įinal Fantasy VI is widely considered to be the greatest soundtrack of the 16-bit era. Detailed release notes and credits at VGMdb.